﻿package
{
	import flash.display.Sprite;
	import flash.filesystem.*;
	
	public class Main extends Sprite
	{
		
		public function Main():void
		{
			var source : File = File.documentsDirectory.resolvePath( "file_copy/example.txt" );
			var destination : File = File.documentsDirectory.resolvePath( "file_copy/example_copy.txt" );
			source.copyTo( destination, true );
		}
		
	}
	
}